Robot in the desert

Personal practice focused on building production-ready assets

Project

This piece was part of my ongoing personal studies to improve my Blender workflow and build game-ready, production-ready assets from scratch.

There wasn’t a fixed concept behind it — I just wanted to design a robot, experiment with topology, texturing, and lighting, and push my skills a bit further. Most of my projects follow this idea: creating something fun and visually appealing while focusing on clean modeling, efficient UVs, and a solid shading pipeline.

Blender

Substance Painter

Affinity Photo

Process

The workflow included hard-surface modeling and retopology, UV unwrapping, PBR texturing, and lighting exploration. I focused on balancing realistic metal wear with a stylized touch, aiming for an asset that could fit seamlessly into a game environment.

What I learned

A simple idea turned into a great exercise in consistency and technical polish. Each personal study helps me refine my production pipeline — faster, cleaner, and closer to real-world standards.

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