Project
This project was part of my ongoing personal studies to improve my sculpting, retopology, and texturing and animating workflow in Blender.
I wanted to create a stylized character with personality — something playful and expressive that could come to life through animation. The goal was to practice organic modeling and facial shapes while keeping the topology clean and ready for rigging and motion.
Blender
Substance Painter
Affinity Photo
Nuke
DaVinci Resolve
Process
The workflow included hard-surface modeling and retopology, UV unwrapping, PBR texturing, and lighting exploration. I focused on balancing realistic metal wear with a stylized touch, aiming for an asset that could fit seamlessly into a game environment.
What I learned
A simple idea turned into a great exercise in consistency and technical polish. Each personal study helps me refine my production pipeline — faster, cleaner, and closer to real-world standards.




